Introduction
Another Show in Paradise is a game made during the Global Game Jam 2017, the theme for that edition was «Waves » . Waves can easily references sound and music, but we took a sidestep and saw the music waves not as the interpretation of the music, but as the movement of the crowd dancing to that music.
With that idea in mind we thought of a game that can be played from one player to as many players as possible, in which the players play as the crowd.
The game can be downloaded on its Global Game Jam page.
Game concept
Another Show in Paradise is a multiplayer rhythm game about a crowd carrying a rockstar ! The players must do the best score they can, to do so they need to scream at the good time to throw in the air the rockstar, but they need to be careful about the direction of their throw, or they might throw him out of the crowd, directly into the ground !
On that game, we wanted to have as many players as possible, so we had figure out a mean of control that was relevant even with lots of players, so we picked the microphone. The challenge game design wise, was to find mechanics simple enough to be carried by the microphone, but still engaging and fun.
Game mechanics
On that game, we wanted to have as many players as possible, so we had figure out a mean of control that was relevant even with lots of players, so we picked the microphone. The challenge game design wise, was to find mechanics simple enough to be carried by the microphone, but still engaging and fun.The game mechanics are simple. When the microphone detects any sound higher that a fixed threshold, the crowd throws the Rockstar in the air, the louder the scream, the higher the throw, but the further the throw as well. The direction of the throw depends on the current flow dance of the crowd, if the crowd is waving hands left, the throw will go left, if waving right, will go right and so on if backward of forward.
If the Rockstar is thrown out of the crowd by any side, the game is over, and the score given.
The score goes up linearly for each second the rockstar is in the air. So, higher throw, gives more score. Creating a classic « Risk and reward » pattern.
My roles
On this project I worked on game designer, defining the game mechanics.