L’Echo de la Guerre

Introduction

L’Echo de la Guerre is a narrative audio game on smartphone made as an entry for a student contest organized by the French red cross, themed around the International humanitarian law (IHL) with to goal to sensibilize the players on the ethical issues during war, treated by the IHL.

A video presentation of the project is available here (in French), starting at 27min into the video.
The prototype is also shown in this presentation.

Intentions

The IHL being such a serious subject, we wanted to immerse the player in typical situations targeted by the IHL.
To do so, we choose a narrative structure to introduce the player to protagonists of the actions as well as the context, so that the player can relate to those character as more than just parameter of a situation and consider the Human aspect of the IHL.
The choice of focusing on audio was made with the same intention in mind. We found it more impactfull to describe a complex situation with details sound of the current scene without any other stimulus (mainly video) rather than using both images and sound.

Game mechanics

The mechanics are pretty simple and typical of a narrative game, every three or so minutes, the players will be faced with a choice that will change the story accordingly. Showing the repercussions of the choice afterward.

We also made sure that no answer were straight up bad. We want player to understand the hard choices faced in those times and that those can’t be limited to good and bad choices.

My roles

On this project I worked on the game design, I wrote a couple of scene in the script and integrated all the sounds effect.
Most of the integration was made using Fmod for Unity, with some sounds being integrated with unity’s sound system.

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